Thursday, March 18th, 2010

Questions

What is HDR?

HDR stands for High Dynamic Range. Some­times they are referred to as HDRI or High Dynamic Range Images. It is a method of pho­tog­ra­phy devel­oped by the research of Paul Debevec at USC that exposes both dark and light val­ues of an image.

For exam­ple, if you take an ordi­nary pho­to­graph of an inte­rior room fac­ing a win­dow, the room will be prop­erly exposed but every­thing out­side the win­dow will be “blown out” or over­ex­posed with white. How­ever, if you take the same pic­ture with the focus being what exists out­side of the win­dow, then the inte­rior will be dark, or underexposed.

In con­trast to ordi­nary pho­tographs, the human eye nat­u­rally exposes both the light and dark val­ues of a room with a win­dow view. Presently, cam­eras can­not intel­li­gently dis­tin­guish these dif­fer­ences. HDR was devel­oped to help cir­cum­vent these issues.

How Does HDR Work?

HDR images are processed by tak­ing mul­ti­ple expo­sures of the same cam­era shot at vary­ing lev­els — from extremely dark to mid­dle, and to very bright. They are then com­bined together using pro­cess­ing soft­ware. You are then able to more accu­rately con­trol both the high­lights and dark val­ues (expo­sure) to cre­ate a more real­is­tic pho­to­graph that cir­cum­vents the pit­falls of tra­di­tional pho­tog­ra­phy. The soft­ware also guesses or “extrap­o­lates” infor­ma­tion beyond those ini­tial pho­tographs (also known as Float­ing Point data) — allow­ing you to accu­rately guess even darker and brighter image val­ues that go beyond the images which you had taken.

Why Are You Involved with HDR?

I started off in HDR because it has its basis in com­puter graph­ics. Greg Ward is con­sid­ered the father of a 3d light­ing tech­nique known as Image Based Light­ing or IBL. IBL essen­tially uses an image or a pho­to­graph to light a 3d model. HDR can be used as a more “accu­rate” or “real world” IBL method of light­ing a 3d scene and that is where it got its start.

I was an early adopter to this method when I first taught myself 3d graph­ics. Most of it was coin­ci­den­tal — I had set out to try to achieve a more real­is­tic look with my mod­els when I came across Debevec’s research that I started to read.

Over time, HDR was slowly becom­ing a more pop­u­lar field as more peo­ple real­ized its poten­tial. With the even­tual release of basic HDR sup­port in the Adobe Pho­to­shop Cre­ative Suite, the tech­nique has become more pop­u­lar with ordi­nary photographers.

For me, it has become a fun hobby of sorts with a vari­ety of tech­ni­cal chal­lenges, but also a hobby that has prac­ti­cal uses for 3d appli­ca­tions. It is also some­thing that most peo­ple are unfa­mil­iar with, and it pro­duces some fairly unique results which makes you “stand out” from the crowd.

Why Do Your HDRs Not Resem­ble Other HDRs I’ve Seen on the Web?

You mean, “why doesn’t your images have a radioac­tive look to them?” It’s because I try to mimic real-​​world con­di­tions as seen through the human eye for 3D appli­ca­tions. That’s where HDR has its foun­da­tion. Many pho­tog­ra­phers on the other hand, have dis­cov­ered that they can take these HDRs and cre­ate some highly unusual (and often unre­al­is­tic) results with adjust­ing the slid­ers of appli­ca­tions, or what is often termed as “tonemapping.”

What’s Bet­ter — Real­is­tic or Unre­al­is­tic HDRs?

It’s a mat­ter of pref­er­ence and a source of debate amongst pro­po­nents. I’ve seen some “over­done” HDRs, but also some HDRs that are absolutely astound­ing. For the sake of 3D appli­ca­tions, most of the time you want to achieve more nat­ural results to light your scenes prop­erly. I sup­pose that if there was a “true” answer, it would be to mimic real­ity. Ulti­mately from an artis­tic stand­point, it comes down to a mat­ter of taste.

Why do You Take “Warped” or “Elon­gated” HDRs?

These pho­tos involve stitch­ing mul­ti­ple pho­tographs and expo­sures together to cre­ate a 360-​​degree panoramic for­mat which are used to envelop a 3-​​d scene in the envi­ron­ment and light­ing of a HDR. It is the most com­monly used for­mat for 3D cur­rently. The tech­nique, sans the HDR aspect also hap­pens to be used to cre­ate “3D Vir­tual Tours” on the Inter­net for pur­poses such as mar­ket­ing prop­er­ties and Real Estate. How­ever, I can (and do) take ordi­nary images as well.

Addi­tional Gen­eral HDR Infor­ma­tion and Resources:

Addi­tional infor­ma­tion can be found through­out the Inter­net. A sim­ple Google search for “HDR” or” HDRI” will turn up a lot of results — some of which are accu­rate and many which are not.

For starters, I would rec­om­mend check­ing out the fol­low­ing links:

http://en.wikipedia.org/wiki/High_dynamic_range_imaging — Gen­eral HDR information.

http://www.hdrlabs.com — A more com­pre­hen­sive resource and forum started by Chris­t­ian Bloch.

The HDRI Hand­book — One of the first HDR books writ­ten by Chris­t­ian Bloch.